Solar Warfare
As interstellar mercenaries, you fight through procedurally generated ships to secure resources for your crew. This is a turn-based strategy game with real-time elements.
NOTE: Game is in development, so is likely to experience issues and crashes. Feedback appreciated!
NOTE: The game is ~50mb, so may take a little bit to download on first run on the browser. May require short wait when playing the game for the first time.
Goals for a complete game:
Overworld: Choose combatant ships to set your mercenary company upon. Scavenge their ships, completing objectives and/or secondary objectives to determine the resources you obtain.
Combat: Fight through procedurally generated ships with a variety of items with an emphasis on oxygen management. If you space a room, that room will provide entry for you and your crew to fight a variety of enemies.
Release notes added below as/when features are complete.
Version 0.0.8 - To be released by 30/11/24
...
Version 0.0.7 - Not released.
- Spaceship doors & airlocks
- Improved combat ui
- display random names
- display health in blocks
Version 0.0.6 - Not released.
- Camera zoom in/out
- Combat
- Added debris shader e.g. https://imgur.com/a/CuKDLJm
- Enemies now drop inventory on death, new UI loot menu (press R)
- Move via WASD, although this may be changed again
- After completing combat now return to ship not menu
- Generation
- Tunnels now use nearest neighbour strategy to improve generation
- Perf improvement; jumpflood for lighting uses 2 passes only not 10+
- Bugs bugs bugs: board ship button too early, dungeon gen.. bunch more
Version 0.0.5 - Released 28-08-24
- Reworked overworld.
- No longer free-form exploration.
- You can move your ship in the menu
- Added a "first encounter" enemy; the hauler.
- Added some ui to label ships.
- Combat section
- You now jetpack on to the ship via breach charge item (hold to place charge)
- Press Q to heal 25 hp for one action.
- Inventory: can now equip/unequip (some) items.
- Inventory open moved to hotkey E
- AI change: will attack you if seen (no longer stupid-stupid).
- Display hp/def if aggro'd
- New bullet type: bouncy bullet.
- FoV algorithm for visible/seen. Takes in to account edges.
- Able to pick up dropped scrap from killed enemies.
- Fix bugs bugs bugs.
- pathfinding, moving entities
Version 0.0.4 - Released 25-07-24
- Update music.
- Overworld
- Nebula shader.
Poisson distribute spacestation positions. Removed in 0.0.5Warp to space stations.Removed in 0.0.5
- Spaceship/Combat
- Better lighting and ambient occlusion.
- Quip system; chance to quip on entering room or taking damage.
- Begin adding an inventory system
(Press i, but not functional)Hotkey E
- General
- Add Mac and Linux builds. Will probably encounter issues as I don't regularly use these machines. If you encounter issues please message & will try to get the issues resolved.
- WebGL build. (Now playable on Itch!)
- Added a version to the menu screen.
- Updated game logo.
- Fix Bugs bugs bugs. ( Pathfinding. Edge generation. Shooting,. Low fps bug)
Version 0.0.3 - Released 1-07-24
- Iterate Spaceship/Combat
- Spaceship generation; generate different rooms on collision.
- Generate the correct number of units in the spaceship.
- Make movement feel more like walking.
- Add some death particles.
- Movement has move limit.
- Gun gives feedback if able to shoot (changes colour).
- All units now have "defence" value to block damage.
- drag-select removed in favour of (Press Q & E to swap units).
- Added a splash screen
- Add a combat log
- Fix bugs (AI, pathfinding, gameover, end turn)
- Added Bloom
Version 0.0.2 - Released 1-06-24
- Playable end-to-end (Although combat-only build, no dungeon gen)
- Combat: Basic spaceship-crew AI
- Main Menu: Persistent mute settings
- Overworld
- Update visuals.
- Add particles.
- Improved collision detection.
- (Narrowphase with Circles not Squares. Wow!)
Version 0.0.1 (Not playable)
- Basic overworld
- Basic combat
- Basic dungeon generation
Updated | 24 days ago |
Status | In development |
Platforms | HTML5 |
Author | Turtwiggy |
Genre | Simulation, Role Playing |
Made with | SDL, Clip Studio Paint |
Tags | 2D, Atmospheric, Indie, Roguelike, Sci-fi, Singleplayer, Space |
Development log
- 0.0.5 - symmetric shadowcasting with edges96 days ago
- 0.0.3 -> 0.0.4 progress (29-06-24 -> 20/07/24)Jul 20, 2024
- 0.0.3 updateJun 28, 2024
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