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Solar Warfare

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Devlog

  • 0.0.5 - symmetric shadowcasting with edges
    August 17, 2024 by Turtwiggy
    Hiya! This week I implemented a symmetric shadowcasting fov algorithm but with a head-melter twist; edges. The way I generate (ships/dungeons) means that there's an edge between two grid rooms. Symmet... Continue reading
  • 0.0.3 -> 0.0.4 progress (29-06-24 -> 20/07/24)
    July 20, 2024 by Turtwiggy
    20-07-24 Hello everyone! A busy week. It's coming up to the end of the month for my self-imposed monthly releases. The game looks visually good-enough, but the game is lacking in almost all "game-y" a... Continue reading
  • 0.0.3 update
    June 28, 2024 by Turtwiggy
    1
    Wahoo! The main goal of 0.0.3 was to get procedural spaceship generation working. This basically means the main loop is playable: you're spawned in a overworld with some ships of various sizes/strengt... Continue reading
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