As interstellar mercenaries, you fight through procedurally generated ships to secure resources for your crew. This is a turn-based strategy game with real-time elements.

NOTE: Game is in development, so is likely to experience issues and crashes. Feedback appreciated!

NOTE: The game is ~50mb, so may take a little bit to download on first run on the browser. May require short wait when playing the game for the first time.


Goals for a complete game:

Overworld: Choose combatant ships to set your mercenary company upon. Scavenge their ships, completing objectives and/or secondary objectives to determine the resources you obtain.

Combat: Fight through procedurally generated ships with a variety of items with an emphasis on oxygen management. If you space a room, that room will provide entry for you and your crew to fight a variety of enemies.

Release notes added below as/when features are complete.

Version 0.0.6 - Release by 01-10-24

.. upcoming!

Version 0.0.5 - Released 28-08-24 

  • Reworked overworld.
    • No longer free-form exploration.
    • You can move your ship in the menu
    • Added a "first encounter" enemy; the hauler.
    • Added some ui to label ships.
  • Combat section 
    • You now jetpack on to the ship via breach charge item (hold to place charge)
    • Press Q to heal 25 hp for one action.
    • Inventory: can now equip/unequip (some) items.
    • Inventory open moved to hotkey E
    • AI change: will attack you if seen (no longer stupid-stupid).
    • Display hp/def if aggro'd
    • New bullet type: bouncy bullet.
    • FoV algorithm for visible/seen. Takes in to account edges.
    • Able to pick up dropped scrap from killed enemies.
  • Fix bugs bugs bugs.
    • pathfinding, moving entities

Version 0.0.4 - Released 25-07-24

  • Update music.
  • Overworld
    • Nebula shader.
    • Poisson distribute spacestation positions.  Removed in 0.0.5
    • Warp to space stations.  Removed in 0.0.5
  • Spaceship/Combat
    • Better lighting and ambient occlusion.
    • Quip system; chance to quip on entering room or taking damage.
    • Begin adding an inventory system (Press i, but not functional) Hotkey E
  • General
    • Add Mac and Linux builds. Will probably encounter issues as I don't regularly use these machines. If you encounter issues please message & will try to get the issues resolved.
    • WebGL build. (Now playable on Itch!)
    • Added a version to the menu screen.
    • Updated game logo.
  • Fix Bugs bugs bugs. ( Pathfinding. Edge generation. Shooting,. Low fps bug)

Version 0.0.3  -  Released 1-07-24

  • Iterate Spaceship/Combat
    • Spaceship generation; generate different rooms on collision.
    • Generate the correct number of units in the spaceship.
    • Make movement feel more like walking.
    • Add some death particles.
    • Movement has move limit.
    • Gun gives feedback if able to shoot (changes colour).
    • All units now have "defence" value to block damage.
    • drag-select removed in favour of (Press Q & E to swap units).
  • Added a splash screen
  • Add a combat log
  • Fix bugs (AI, pathfinding, gameover, end turn)
  • Added Bloom

Version 0.0.2 - Released 1-06-24

  • Playable end-to-end (Although combat-only build, no dungeon gen)
  • Combat: Basic spaceship-crew AI
  • Main Menu: Persistent mute settings
  • Overworld
    • Update visuals.
    • Add particles.
    • Improved collision detection. 
      • (Narrowphase with Circles not Squares. Wow!)

Version 0.0.1 (Not playable)

  • Basic overworld
  • Basic combat
  • Basic dungeon generation

Development log

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